Death Throws

Death Saving Throws

  • Hereafter referred to as Death Throws.
  • You start with up to 5 available failed Death Throws instead of 3.
  • Three successful saves while unconscious still stabilizes a character.
  • You accumulate failed death throws the following ways:
    • The normal ways: Failing a typical death saving throw, or getting damaged while KO’d.
    • Getting dropped to 0 HP in the first place.
    • Some magical (especially necrotic) effects, generally attacks.
    • When incurring a failed death throw for any reason except actually failing a saving throw, the player may choose to suffer a lingering injury in lieu of suffering another failed saving throw. The player will roll on the table in DMG pg. 272 and suffer those effects.
  • On your third and fourth accumulated failed death throw, you suffer one level of exhaustion. This occurs every time you accumulate a third or fourth death throw. On your fifth accumulated failed death throw, your character dies.
  • Failed death throws no longer go away upon stabilization; instead, they accumulate. Characters can recover death throws in the following ways:
    • During a short rest, if their wounds are tended with a DC 15 Medicine check (failure means status quo; no re-tries), a character may recover one death throw. Exceeding the DC by 10 or more recovers two death throws. A standard casting of Lesser Restoration can be made for an automatic 15 on the check, but must be cast prior to any attempt.
    • A natural 20 on a death saving throw recovers all death throws.
    • Any time one would be allowed to recover a level of exhaustion, one may also recover all death throws.

Death Throws

To Seize the Throne of the Righteous Sun henkearuw