To Seize the Throne of the Righteous Sun
Death Saving Throws
- Hereafter referred to as Death Throws.
- You start with up to 5 available failed Death Throws instead of 3.
- Three successful saves while unconscious still stabilizes a character.
- You accumulate failed death throws the following ways:
- The normal ways: Failing a typical death saving throw, or getting damaged while KO’d.
- Getting dropped to 0 HP in the first place.
- Some magical (especially necrotic) effects, generally attacks.
- When incurring a failed death throw for any reason except actually failing a saving throw, the player may choose to suffer a lingering injury in lieu of suffering another failed saving throw. The player will roll on the table in DMG pg. 272 and suffer those effects.
- On your third and fourth accumulated failed death throw, you suffer one level of exhaustion. This occurs every time you accumulate a third or fourth death throw. On your fifth accumulated failed death throw, your character dies.
- Failed death throws no longer go away upon stabilization; instead, they accumulate. Characters can recover death throws in the following ways:
- During a short rest, if their wounds are tended with a DC 15 Medicine check (failure means status quo; no re-tries), a character may recover one death throw. Exceeding the DC by 10 or more recovers two death throws. A standard casting of Lesser Restoration can be made for an automatic 15 on the check, but must be cast prior to any attempt.
- A natural 20 on a death saving throw recovers all death throws.
- Any time one would be allowed to recover a level of exhaustion, one may also recover all death throws.