Stealth

Stealth Rulings

  • Following dev clarification, a creature can attempt a stealth check to hide from a potential spotter when that spotter cannot see the hider clearly, emphasis mine. I determine what this means on a case-by-case basis, but as an example, obscured vision counts.
  • There will be times when a character can hide, but with some difficulty, and incur disadvantage on the stealth check, just like a particularly good hiding scheme may grant advantage (or disadvantage for the perceiver).
  • If the only thing obscuring vision is total cover, and the spotter just saw you run behind that cover, you may only attempt a stealth check if the spotter would not reasonably know where you went after going behind total cover.
  • Similarly, a defender is only unaware of an attacker at the time of attacking if either the attack would not normally reveal one’s position (i.e. Greater Invisibility, or attacking through some persistent obscuring feature) or if the defender wouldn’t otherwise be aware of one’s position. So if a defender becomes aware of you, you can’t just treat him like a video game enemy, jump behind cover, and then jump back out for advantage. If, however, the defender wasn’t aware of you in the first place, jumping out of cover may still provide advantage.
  • If a rider of a mount does not wish to be heard while moving, the mount makes a stealth check for both parties. In the case of hiding, either both creatures make stealth checks, or there is a group check where appropriate.

Stealth

To Seize the Throne of the Righteous Sun henkearuw